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    Home»News»Tomorrow's Battlefield 6 patch somehow makes jets more useless, improves armor bar visibility in Redsec
    News

    Tomorrow's Battlefield 6 patch somehow makes jets more useless, improves armor bar visibility in Redsec

    adminBy adminJanuary 19, 2026No Comments5 Mins Read
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    Battlefield 6’s promised, season-extending update has been officially detailed. The patch, version 1.1.3.5, arrives tomorrow, January 20 right when Season 1 was supposed to end. Part of the update’s goal is to extend the current season, until Season 2 kicks off in the middle of February.

    Update 1.1.3.5 does, of course, have a change log of its own that goes beyond just the season’s extension, but the changes fall somewhere between not very exciting, and a bit puzzling.


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    Patch 1.1.3.5 is, for all intents and purposes, a smaller update. When Battlefield Studios announced it earlier last week, the developer didn’t promise any major changes or fixes, so expectations never got out of hand.

    The patch is mainly made up of bug fixes, but it does have three key areas of improvements to gameplay. There’s a big focus on melee combat, how responsive/unresponsive it is with the various melee tools, and how melee behaviour interacts with sprinting and other animations.

    The end result should be faster attack speeds for the knife, and clearer wind-up animations for both the knife and the sledgehammer. The timing dictating when melee damage gets credited has also been made more consistent in different environments.

    Interestingly, sprint is now only interrupted when the melee attack reaches its target. As it stands, sprinting is only interrupted after the full duration of the animation has been completed, which adds to the that perceived feeling of sluggishness.


    Image credit: Battlefield Studios, EA.

    The other major, and arguably most confusing is the nerf to jet cannons. The patch is going to make jets far less stronger against other air vehicles, requiring 40% more hits to destroy a target. This is puzzling because jets – and air vehicles in general – are already the least survivable in Battlefield 6.

    And, considering how the rest of a jet’s arsenal is either situational or nearly ineffective, the cannons were really the one guaranteed way of downing other air vehicles, so long as you manage to land your shots consistently. While the change is wellmeaning, the percentage will likely be reduced in future patches.

    Finally, the update makes a few refinements to UI across the game, though mainly aimed at Redsec and modes where players wear armor. Armor bar visibility has been improved, and there’s a fix for the annoying bug that sometimes caused the armor bar to disappear every few seconds.


    Image credit: Battlefield Studios, EA.

    Read on below for the 1.1.3.5 change log.

    Vehicles

    • Fixed an issue where vehicles could explode when a takedown was performed on an enemy soldier lying on top of them.
    • Reduced jet cannon damage against other jets and helicopters, requiring approximately 40% more hits to destroy enemy air targets.

    Weapons

    • Bipod attachments no longer display as always providing a hipfire accuracy bonus, as this bonus only applies while the bipod is deployed.
    • Fixed an issue where the GRIM 1.50x optic on the DB-12 cost fewer loadout points than intended (15 instead of 25).
    • Fixed an issue where the RPKM iron sights would shoot low when using the short barrel.
    • Fixed an issue where the TR-7 Light Barrel incorrectly improved muzzle velocity.
    • Fixed bipod mount input behaviour for Alternate, Lefty Alternate, Southpaw, and Legacy Southpaw presets so the bipod mount now follows the melee button.
    • Improved attack speed for knife melee attacks.
    • Improved buffering behaviour for knife and sledgehammer attacks.
    • Improved consistency of melee damage timing against enemies and the environment.
    • Improved consistency of recoil modifiers when using a controller across different weapons.
    • Improved how sprint is interrupted when performing melee attacks. Sprint is now only interrupted until the attack reaches its target, rather than for the full duration of the animation.
    • In the Firing Range, target dummies can now take damage while in the process of getting back up.
    • Shooting with a suppressor now emits a small muzzle flash when viewed from close range only.

    Gadgets

    • Fixed an issue where the GDPIS was not destroyed when targeted by the XFGM-6D Recon Drone, Defibrillators, or the Repair Tool.
    • Fixed an issue where the Sniper Decoy did not properly hide scope glints from nearby snipers.

    –Assault Ladder

    • Fixed an issue where ladders positioned above the player could not be entered.
    • Fixed an issue where soldiers could be launched unexpectedly when attempting to enter a ladder.
    • Improved the soldier animations while climbing ladders.

    UI & HUD

    • Added a new option allowing players to customize the reticle colour inside weapon and gadget scopes.
    • Fixed an issue where home screen focus navigation could become locked to the bulletin.
    • Fixed cases where weapon menus displayed incorrect Reload Time stats for LMGs.
    • Soldier lightning improvements to the front-end
    • Improved front-end lighting to enhance the visual quality of soldier characters.
    • The Reticle Colour option now correctly updates reticle colours for Thermal Scopes and other supported gadgets.

    VFX & Audio

    • Adjusted explosion particle effects by lowering the shockwave force.

    Redsec

    • Fixed an issue where jump landing movement speed reduction behaved inconsistently in REDSEC compared to other multiplayer experiences.
    • Fixed an edge case in Gauntlet mode “Data Extraction” where the drone could disappear permanently if drives were deposited at the exact moment it landed.
    • Fixed an issue where the armor bar could disappear intermittently.
    • Fixed an issue where the Airburst Incendiary Launcher icon appeared as a grenade in the loot feed.
    • Fixed an issue where the armor bar could disappear after quickly editing a loadout.

    source

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